Digital Storytelling VR Seminar and Expo Early Bird Ticket
Registration opens at 08:30. The ticket includes access to a diverse number of VR demos in the foyer exhibition area, accessed during the breaks, at lunch and throughout the day.
Lunch is included, as well as coffee and tea during the afternoon break. VR demos continue as well as mingling and a complimentary drink in the foyer following the event from 18:00 until 19:00.
If you need to order more than one ticket, please be sure to add another ticket from the shop page upon completing the first registration in order to provide the attendee name, title, company affiliation, telephone number and email address for each ticket.
The Early Bird tickets are limited to 100 seats and once they are sold out only regular price tickets at NOK 2 000 will be available. Online sale of tickets will close at the latest on November 15 2016 at 23:59 GMT+1 but may close earlier if the event sells out.
Educational projects are exempt from MVA (VAT). No refunds upon completed purchase.
Cinematic VR Workshop
- Pre-production, planning and scripting
- Visual storytelling and the challenges and opportunities with narrative in VR
- Shooting stereo 360 and recording spatial audio
- Stitching theory and cloud based solutions
- Transitions, editing and compression
- Distribution platforms (YouTube/Cardboard and GearVR etc)
- Filmmakers - producers, DOPs and directors
- Photographers and journalists
- VFX professionals
- Creative professionals in marketing and advertisment
Required skills and equipment
VR 101 with Unity Workshop
Virtual Reality and Mixed Reality are poised to be a paradigm shift in how we interact with digital content, other humans and our environments. With VR you can transport the user into a brand universe, a game stage, a future office or a virtual tourist destination using 3D environments and characters.
In this Unity-based crash course in creating interactive real-time 3D scenes with the Oculus Rift CV1 you will learn the basic principles on how to make a comfortable VR experience, create user engagement and learn best practices for User Experience Design and interaction in VR on the current generation VR hardware.
The workshop will be led by a team of VR experts, with workshop leader Philip Stevju Løken, assistant Karl Gustav Georgsen and Kim Baumann Larsen and held in the new VR and VFX lab of Westerdals Oslo ACT at Campus Brenneriveien. There will be eight Oculus Rift VR stations for the use by the attendees. The workshop will be mostly hands-on using Unity and Oculus Rift, with some shorter lectures on theory using visual references and a short demo of spatially tracked handheld controllers with the HTC Vive. Unity project files and sample assets will be provided by us. Upon completion of the workshop you will have created a small interactive VR experience.
We encourage small teams and artist-programmer duos to apply.
Key learning objectives
- Best practice user experience and interaction design for VR
- Locomotion/transportation technique for comfort
- Gaze based and controller interaction techniques to engage and immerse the user
- Unity developers/programmers wanting to transition to or learn VR
- 3D and VFX artists with basic Unity knowledge
Workshop leaders and assistants
Workshop leader Philip Stevju Løken (35) is Technical Director at Placebo Effects, a leading studio for architectural visualization and marketing films, developing new platforms for digital content including VR, AR and panoramic marketing suites. Educated at Westerdals Oslo ACT, his Bachelor project pioneered interaction and narrative in an architectural VR experience and Philip is a key lecturer for the Westerdals Oslo ACT VR courses.
Workshop assistant Karl Gustav Georgsen (23) is a software developer and 3D artist educated at Westerdals Oslo ACT and a part time teacher in Unity game development and VR at the Westerdals Oslo ACT.
Kim Baumann Larsen (49) is VR advisor for The Future Group, head of the VR course at Westerdals Oslo ACT and an independent VR consultant and designer of virtual spaces. He started working professionally with VR in the mid 90’s in the USA and has innovated visual communication in architecture with cinematic architectural films, game-like real-time visualization, AR and VR. Kim is a co-founder and co-director of Digital Storytelling and is responsible for all Digital Storytelling workshops.
Digital Storytelling reserve the right to cancel a workshop if there are not enough attendees registered or in the case the workshop leader is not able to give the workshop. The maximum workshop class size of 16 ensures that each attendee will receive personalized feedback and mentoring and ample time inside VR during the workshop.
In general, there are no refunds for paid invocies unless there is a cancellation of the workshop. We allow replacements of attendees. If you have a request for refund due to special circumstances, please email email@example.com The decision to refund a workshop ticket will be made entirely at Digital Storytelling's discretion.
The workshop is arranged in collaboration with the NFI:lab at the Norwegian Film Institute and Westerdals Oslo School of Arts, Communication and Technology.
Digital Storytelling has delivered world class seminars, masterclasses and workshops on the creative use of technology in film, television and games since 2006. We are based in Oslo, Norway and collaborate with our extensive network of professionals in the Norwegian and international film, television and game industry to educate and inspire.
Digital Storytelling co-founders and co-directors are Eric Hanson of xRez Studio from Los Angeles, Kim Baumann Larsen of Dimension Design from Son, Norway and Angela Amoroso, Seaside Scripts from Oslo, Norway.
See www.digistorytelling.com for more information